A hardware-accelerated video editor built on Rust, Tauri v2, and React 19. Sub-10ms frame decoding, GPU-native rendering, and a frame-accurate timeline — all free and open source under MIT.
-
Updated
Sep 10, 2026 - TypeScript
A hardware-accelerated video editor built on Rust, Tauri v2, and React 19. Sub-10ms frame decoding, GPU-native rendering, and a frame-accurate timeline — all free and open source under MIT.
An N-body WebAssembly simulation using Web GPU
A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 + Virtual Desktop)
NickAc's Minecraft Skin Renderer - Render Minecraft skins with true perspective
A Bevy plugin for rendering terminal UIs using ratatui and wgpu.
Rust <🦀/> XML Template Engine for egui-based frameworks
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
A very small example to show how to render allsky projections using wgpu-rs
PBR renderer written with Rust and wgpu-rs
Multithreaded voxel engine with multiplayer networking based on wgpu (a.k.a another attempt at ripping off Minecraft)
Non-Linear Ray Casting on the web, and on your desktop too
Real time audio visualisation using WGPU
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
A cross-platform, GPU-accelerated UI framework for Rust. Build native desktop (windows, linux, macos), mobile(iOS, Android), and web (static sites, interactive canvas SPA or full server side rendered sites) applications with a Flutter-inspired widget architecture, Vello rendering, and deterministic state management.
To associate your repository with the wgpu-rs topic, visit your repo's landing page and select "manage topics."