Shape Aware Parallel Mesh Simplification Algorithm
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Updated
May 14, 2021 - C++
Shape Aware Parallel Mesh Simplification Algorithm
Official Code for "CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images (ECCV 2024)"
Zig library for loading, generating, processing and optimising triangle meshes.
Library to optimize OpenUSD stages.
Pythonic remeshing library based on the MMG software.
Discontinuous Galerkin (DG) solver (C++) coupled with a Quasi-Newton line-search algorithm (Python) to optimize the DG mesh.
MeshOptix is a lightweight and efficient mesh optimization tool for Unity, designed to reduce polygon count while preserving visual quality. It enables developers to generate optimized meshes quickly, improving performance across mobile, WebGL, and desktop platforms.
⚡ PolyPulse — Game-ready 3D asset toolkit for Blender. Mesh repair, LOD generation, UV atlas, colliders, engine export (UE5/Unity/Godot). Open beta.
Modular CLI toolkit for optimizing Three.js assets - analyze, audit, merge static meshes, generate LODs, and detect instancing opportunities
Slim heavy AI-generated GLBs (decimate mesh, resize textures) into plain-glTF assets that glTFast and other loaders read natively; plus a fix for wrong-mimeType embedded textures.
A 3D mesh optimization pipeline in Python.
Chrome/Edge MV3 helper for saving the GLB produced by Meshy's model.meshy loader pipeline
Browser tool to simplify/decimate 3D .obj mesh geometry (Three.js).
ACSCull: visibility-aware triangle elimination for skinned characters in top-down games. Reference implementation.
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