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108 changes: 68 additions & 40 deletions Engine/CommandInfoCache.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,17 @@ internal class CommandInfoCache : IDisposable
private const int MaxLookupAttempts = 3;

private readonly ConcurrentDictionary<CommandLookupKey, Lazy<CommandInfo>> _commandInfoCache;
private readonly RunspacePool _runspacePool;

/// <summary>
/// Guards all access to <see cref="_runspace"/> so that only one thread at a time drives the
/// PowerShell engine. The engine is not thread safe, so concurrent lookups can fail transiently,
/// see https://github.com/PowerShell/PowerShell/issues/4003.
/// A monitor is used rather than a semaphore because it is re-entrant, which avoids a deadlock
/// should a lookup ever end up calling back into the cache on the same thread.
/// </summary>
private readonly object _runspaceLock = new object();

private readonly Runspace _runspace;
private bool disposed = false;

/// <summary>
Expand All @@ -32,11 +42,13 @@ internal class CommandInfoCache : IDisposable
public CommandInfoCache()
{
_commandInfoCache = new ConcurrentDictionary<CommandLookupKey, Lazy<CommandInfo>>();
_runspacePool = RunspaceFactory.CreateRunspacePool(1, 10);
_runspacePool.Open();
// A single runspace rather than a pool: all lookups are serialized on it, so that the
// PowerShell engine is never driven concurrently.
_runspace = RunspaceFactory.CreateRunspace();
_runspace.Open();
}

/// <summary>Dispose the runspace pool</summary>
/// <summary>Dispose the runspace</summary>
public void Dispose()
{
Dispose(true);
Expand All @@ -45,17 +57,23 @@ public void Dispose()

protected virtual void Dispose(bool disposing)
{
if ( disposed )
// Always take the lock, also on the finalizer path, so that 'disposed' is never
// published without the runspace being disposed along with it and so that the runspace
// cannot be disposed while a lookup is in flight.
lock (_runspaceLock)
{
return;
}
if ( disposed )
{
return;
}

if ( disposing )
{
_runspacePool.Dispose();
}
disposed = true;

disposed = true;
if ( disposing )
{
_runspace.Dispose();
}
}
}

/// <summary>
Expand Down Expand Up @@ -123,41 +141,51 @@ private CommandInfo GetCommandInfoInternal(string cmdName, CommandTypes? command

for (int attempt = 1; ; attempt++)
{
using (var ps = System.Management.Automation.PowerShell.Create())
// Serialize all use of the PowerShell engine. Only cache misses reach this point;
// lookups that are already cached are served without taking the lock.
lock (_runspaceLock)
{
ps.RunspacePool = _runspacePool;

ps.AddCommand("Get-Command")
.AddParameter("Name", actualCmdName)
.AddParameter("ErrorAction", "SilentlyContinue");

if (commandType != null)
if (disposed)
{
ps.AddParameter("CommandType", commandType);
return null;
}

if (!string.IsNullOrEmpty(moduleName))
using (var ps = System.Management.Automation.PowerShell.Create())
{
ps.AddParameter("Module", moduleName);
}
ps.Runspace = _runspace;

try
{
return ps.Invoke<CommandInfo>()
.FirstOrDefault();
}
// 'Get-Command' is invoked with 'SilentlyContinue', so a CommandNotFoundException can only
// mean that the engine failed to resolve 'Get-Command' itself in the pooled runspace.
// That happens intermittently because the PowerShell engine is not thread safe, see
// https://github.com/PowerShell/PowerShell/issues/4003 and
// https://github.com/PowerShell/PSScriptAnalyzer/issues/2205
// Retrying usually succeeds, but rather than failing the whole analysis when it does not,
// treat the command as unresolvable.
catch (CommandNotFoundException)
{
if (attempt >= MaxLookupAttempts)
ps.AddCommand("Get-Command")
.AddParameter("Name", actualCmdName)
.AddParameter("ErrorAction", "SilentlyContinue");

if (commandType != null)
{
ps.AddParameter("CommandType", commandType);
}

if (!string.IsNullOrEmpty(moduleName))
{
ps.AddParameter("Module", moduleName);
}

try
{
return ps.Invoke<CommandInfo>()
.FirstOrDefault();
}
// 'Get-Command' is invoked with 'SilentlyContinue', so a CommandNotFoundException can only
// mean that the engine failed to resolve 'Get-Command' itself in the runspace.
// That happened intermittently when lookups ran concurrently because the PowerShell engine
// is not thread safe, see https://github.com/PowerShell/PowerShell/issues/4003 and
// https://github.com/PowerShell/PSScriptAnalyzer/issues/2205
// Lookups are serialized now, so this should no longer occur, but the retry is kept as a
// safety net for hosts that drive the engine from other threads at the same time.
catch (CommandNotFoundException)
{
return null;
if (attempt >= MaxLookupAttempts)
{
return null;
}
}
}
}
Expand Down
64 changes: 64 additions & 0 deletions Tests/Engine/CommandInfoCacheConcurrency.tests.ps1
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.

Describe "Concurrent command lookups" {
BeforeAll {
# Run the analyzer once so that the singleton Helper is created by the cmdlet. Touching
# Helper.Instance before that would install a helper without a command invocation context,
# which breaks every later analysis in this process.
$null = Invoke-ScriptAnalyzer -ScriptDefinition 'Get-Item -Path .'

# The concurrency driver is written in C# so that the lookups really do run on separate
# threads. Invoking a PowerShell script block on a thread pool thread would introduce
# runspace affinity problems of its own and would not test the command info cache.
$analyzerAssembly = [Microsoft.Windows.PowerShell.ScriptAnalyzer.Helper].Assembly.Location
Add-Type -IgnoreWarnings -WarningAction SilentlyContinue -ReferencedAssemblies $analyzerAssembly, ([System.Management.Automation.PSObject].Assembly.Location) -TypeDefinition @'
using System.Threading.Tasks;
using Microsoft.Windows.PowerShell.ScriptAnalyzer;

public static class ConcurrentCommandLookup
{
public static string[] Lookup(string[] commandNames)
{
var helper = Helper.Instance;
var tasks = new Task<string>[commandNames.Length];
for (int i = 0; i < commandNames.Length; i++)
{
string name = commandNames[i];
tasks[i] = Task.Run(() =>
{
var commandInfo = helper.GetCommandInfo(name);
return commandInfo == null ? null : commandInfo.Name;
});
}

Task.WaitAll(tasks);

var results = new string[tasks.Length];
for (int i = 0; i < tasks.Length; i++)
{
results[i] = tasks[i].Result;
}

return results;
}
}
'@
}

It "resolves commands from several threads without failing" {
$commandNames = @(
'Get-ChildItem', 'Where-Object', 'ForEach-Object', 'Get-Content', 'Write-Output',
'Test-Path', 'Get-Command', 'Select-Object', 'Sort-Object', 'Measure-Object'
) * 4

# A lookup that hits the thread safety problem throws, which fails the test.
$results = [ConcurrentCommandLookup]::Lookup($commandNames)

$results.Count | Should -Be $commandNames.Count
# A failed lookup returns null, so every entry must name the command that was requested.
for ($i = 0; $i -lt $commandNames.Count; $i++) {
$results[$i] | Should -BeExactly $commandNames[$i]
}
}
}