Conversation
Preserve collision-only geometry outside visual output when collision visualization is disabled. Resolve supported UDIM tiles into delivered OBJ/MTL texture materials and reject unsupported cross-tile faces. Include the original issue-709 regressions with the upstream exporter tests preserved. Addresses isaac-sim#709. Reconstruct the accepted repaired source tree on the pinned develop base; retain prior history and validation evidence in local recovery backups. Signed-off-by: Henri <11547269+MrHenriA@users.noreply.github.com>
Apply the pinned NVIDIA repo_format tooling to mesh_exporter.py and test_exporter_urdf.py. The five-file formatter verification and syntax compilation pass; before/after Python AST hashes are unchanged. Preserve the earlier repair commit and its historical runtime evidence without rewriting history. Signed-off-by: Henri <11547269+MrHenriA@users.noreply.github.com>
MrHenriA
force-pushed
the
issue-709-public-candidate
branch
from
September 13, 2026 04:38
5abe2fb to
f9a2b05
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
I reproduced the two exporter problems reported in #709.
First, hidden or guide-purpose collision geometry could appear in the URDF visual output when Visualize Collisions was disabled. This produced visible collision boxes after the URDF was imported back into Isaac Sim.
Second, an encoded UDIM path could be written into the generated MTL file without resolving the concrete tiles or copying the texture files into the exported package.
What changed
Tests
Validated the repaired, repository-formatted candidate
f9a2b05996fa0f3ec095b1d2a2b8d4993334341bon Windows using Isaac Sim6.1.0-rc.26+release.49347.2d230af4.gl.tests\tests-isaacsim.asset.exporter.urdf.bat, with the complete committed exporter extension staged using--ext-path.TestUrdfExportertests, including the five issue-709 regressions; 54 geometry/breadcrumb tests; one extension API documentation check.0; no timeout, forced cleanup, or remaining child processes.The native test result was reconciled after correcting a local reporting-only assumption that confused the 54-test class with the complete 109-test extension suite. The native reports and contribution were unchanged; the corrected reporting guard passed 10 positive/negative checks.
This validates the committed Python extension against the packaged 6.1 runtime. It is not a full source build or NVIDIA-hosted integration/security validation; those checks remain for maintainers. The visual comparisons below are earlier asset validation, not a newly repeated three-asset 6.1 matrix.
Test cases
I validated the change with three separate NVIDIA assets:
For each test case, I compared the source asset, stock reimport, and patched reimport.
Related work
PR #774 independently addresses the collision-visualization option reported in #709. This PR overlaps that narrow portion and additionally addresses resolvable UDIM export, texture packaging, per-tile material assignment, unsupported mapping
diagnostics, and three-asset visual validation.
Limits
NVIDIA documents that “there is no direct one-to-one mapping between USDs and URDFs” because USD can describe a broader set of scenes and robots than URDF.
The exporter documentation lists assumptions and constraints for supported source USD assets.
This patch improves collision-role handling and resolvable UDIM delivery within the supported exporter path. It does not claim lossless USD → URDF → USD conversion. Depending on the asset, materials, metadata, names, joints, sensors, and application-specific behavior may still change or be omitted.
The exported robot still requires structural and visual review.
Reference: NVIDIA Isaac Sim: Export URDF - Limitations
Visual validation
Addresses #709
Update: Isaac Sim 6.1 visual validation
Validation recorded: 2026-09-12.
Source USD | Stock 6.1 reimport | Patched 6.1 reimport
Rechecked #709 using iW Hub on Isaac Sim 6.1. The stock exporter
still reproduced collision-only geometry appearing in visuals and
unresolved UDIM texture references. The patched export corrected
both in this case, while preserving all nine collision entries.
These screenshots precede the final formatting-only commit.

The earlier UR10e and JetBot comparisons remain separate validation.