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fix(#995): decal/projection wrote an all-white layer on non-square textures - #996

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Sep 10, 2026
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fix(#995): decal/projection wrote an all-white layer on non-square textures#996
fernandotonon merged 4 commits into
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fix/decal-nonsquare-white-layer

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@fernandotonon fernandotonon commented Sep 9, 2026

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Closes #995

Placing a decal on a model whose texture is not square produced a blank white layer. A sibling model with a square texture worked fine — that difference is the whole bug.

Confirmed fixed by the reporter on the original model.

Root cause

  1. The paint session buffer matches the model's texture, so it is non-square (the reported model: 2504×2526).
  2. commitDecal built a square scratch (resize(width, width)), and ProjectionPainter::project was square-only throughout (one res, out.resize(res,res), UV scaled by res on both axes).
  3. PaintLayerStack::addFromBuffer saw the mismatch and called TexturePaintBuffer::resize — which is m_pixels.assign(n, 0xFF), i.e. opaque white, discarding every projected texel.

So the decal was computed correctly, then thrown away and replaced with white.

Changes

  • ProjectionPainterproject/projectDab track width and height separately. opts.resolution keeps its "square request" contract when set; otherwise the caller's buffer aspect is preserved. UV→pixel scales each axis by its own extent (no skew).
  • projectDab radius (review round) — brushRadiusUv is a UV radius, so it now uses separate X/Y pixel radii with falloff from normalised per-axis distances, matching TexturePaintBuffer::paintBrush. The first cut derived one radius from the smaller axis, which compressed the dab in UV terms along the longer one (0.25 → 0.167 UV on a 64×96 target).
  • TexturePaintControllercommitDecal and projectPhotoWithView size their scratch from the session buffer (w and h); projectionOptions no longer forces a square resolution from the width alone.
  • Vertex-colour layer bakeVertexColorBaker is square-only by design, so its result is rescaled to the stack aspect instead of handing addFromBuffer a mismatched buffer. (Same latent defect; would have hit the same models.)
  • PaintLayerStack::addFromBufferrescales a mismatched buffer (nearest-neighbour, alpha-preserving) rather than blanking it, so no future caller can reintroduce this class of bug.

Verification

End-to-end on the reported asset via qtmesh paint --apply-stencil:

painted texture pure-white pixels
before 2504×2526 100.0%
after 2504×2526 0.0% (decal present, real skin/clothing tones)

The square-textured sibling model is unchanged (2048×2048, 0% white) — no regression.

Every new test was confirmed to fail against the pre-fix code with the reported symptom, including the strengthened dab test against the smaller-axis first cut. 66 tests pass across ProjectionPainterTest / PaintLayerStackTest / DecalSessionTest / SkinWeightsPostTest.

Rebased onto master after #992 merged; the weld feature and this fix touch different files (no conflicts), and both were re-verified together on the real assets after the rebase.

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Summary by CodeRabbit

  • Bug Fixes
    • Preserved painted pixels and transparency when importing content into layers with different dimensions.
    • Fixed projection, photo projection, decals, and vertex-color baking on non-square textures.
    • Prevented projected or baked content from being replaced by opaque white areas.
    • Maintained correct aspect ratios and circular dab shapes across rectangular targets.
    • Ensured explicit square output settings continue to produce square results.
  • Tests
    • Added coverage for non-square projections, dab placement, layer compositing, transparency, and rescaling.

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📒 Files selected for processing (2)
  • src/PaintLayerStack.cpp
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📝 Walkthrough

Walkthrough

Projection and painting paths preserve non-square texture dimensions. Mismatched layer buffers retain source pixels during rescaling. Tests cover projection, dab placement, explicit square output, transparency, and compositing.

Changes

Non-square painting support

Layer / File(s) Summary
Preserve projection dimensions
src/ProjectionPainter.cpp, src/ProjectionPainter_test.cpp
project() and projectDab() use independent width and height values. Explicit square resolution remains supported. Tests cover non-square projection and dab placement.
Use target dimensions in controller paths
src/TexturePaintController.cpp
Projection, photo-projection, decal, and vertex-color bake paths size buffers from target dimensions.
Preserve mismatched layer content
src/PaintLayerStack.cpp, src/PaintLayerStack_test.cpp
addFromBuffer rescales mismatched buffers with nearest-neighbour sampling. Tests verify opaque pixels, transparency, and underlying-layer compositing.

Priority: ➖ Normal

Estimated code review effort: 3 (Moderate) | ~20 minutes

Severity of issue fixed: Medium

Merge Risk: 🔵 Low · up to 41418

Non-square projection handling is improved, but adding an empty source buffer can still create an opaque-white paint layer. Handle empty sources transparently before merge.

Sequence Diagram(s)

sequenceDiagram
  participant TexturePaintController
  participant ProjectionPainter
  participant TexturePaintBuffer
  participant PaintLayerStack
  TexturePaintController->>ProjectionPainter: create projection using target width and height
  ProjectionPainter->>TexturePaintBuffer: write projected pixels
  TexturePaintController->>PaintLayerStack: add generated buffer
  PaintLayerStack->>TexturePaintBuffer: rescale mismatched buffer and store layer
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🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 35.29% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 17 functions across 5 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly identifies the fix for decals and projections producing white layers on non-square textures.
Description check ✅ Passed The description explains the bug, root cause, implementation changes, and verification results. It does not use the template headings exactly, but it provides the required information in equivalent se…
Linked Issues check ✅ Passed The changes address issue #995 by preserving non-square dimensions, fixing projection scaling and dab radii, sizing scratch buffers correctly, and preserving mismatched buffer contents with alpha.
Out of Scope Changes check ✅ Passed The changes remain within issue #995 scope. The vertex-colour bake fix and mismatch rescaling address the same documented buffer-size defect and do not introduce unrelated behavior.
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Comment thread src/ProjectionPainter.cpp Outdated
// Brush footprint in pixel space (round falloff). The radius is a UV
// fraction; on a non-square texture use the smaller axis so the dab stays
// circular in UV space rather than stretching along the longer one.
const float rPix = brushRadiusUv * std::min(outW, outH);

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P2 Badge Preserve the UV radius on both texture axes

When stencil or camera-locked projection painting targets a non-square texture, deriving one pixel radius from the smaller dimension shrinks the footprint in UV space along the longer axis. For example, on a 64×96 target with brushRadiusUv == 0.25, this produces a 16-pixel Y radius (0.167 UV) instead of the documented 24 pixels (0.25 UV), so dabs become distorted and undersized. Use separate X/Y radii and compute falloff from normalized axis distances, as the regular TexturePaintBuffer::paintBrush path does.

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Agreed and fixed: projectDab now derives separate X/Y pixel radii from brushRadiusUv and takes the falloff from normalised per-axis distances — the same shape TexturePaintBuffer::paintBrush uses, so the two brush paths stay consistent. DabOnNonSquareTargetStaysInBounds now asserts the vertical footprint reaches the full UV radius (~24px on a 96-tall target, not 16) and stops there; I confirmed it fails against the previous smaller-axis version. Re-verified end-to-end on the reported asset: still 0% white at 2504x2526.

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Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
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Inline comments:
In `@src/ProjectionPainter.cpp`:
- Around line 205-209: Update the dab footprint logic around rPix in
ProjectionPainter so brushRadiusUv produces separate horizontal and vertical
pixel radii based on outW and outH, then compute falloff using normalized X/Y
distances to preserve a circular UV-space dab. Extend
DabOnNonSquareTargetStaysInBounds to validate the vertical footprint radius as
well as the horizontal radius.

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Comment thread src/ProjectionPainter.cpp Outdated
fernandotonon added a commit that referenced this pull request Sep 9, 2026
brushRadiusUv is a UV-space radius, so on a non-square target it must
cover that same fraction on BOTH axes. Deriving one pixel radius from
the smaller axis shrank the dab in UV terms along the longer one (on a
64x96 buffer a 0.25 dab reached 0.167 UV vertically). Now uses separate
X/Y pixel radii with falloff from NORMALISED distances — the same shape
TexturePaintBuffer::paintBrush already uses.

The non-square dab test now asserts the vertical footprint reaches the
full UV radius (~24px on a 96-tall target, not 16) and stops there; it
fails against the smaller-axis version.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
fernandotonon and others added 2 commits September 8, 2026 22:50
…xtures

Placing a decal on a model whose texture is not square produced a blank
white layer. Chain: the paint session buffer matches the model texture
(e.g. 2504x2526), commitDecal built a SQUARE scratch, and
PaintLayerStack::addFromBuffer then called TexturePaintBuffer::resize on
the mismatch — which does assign(n, 0xFF), i.e. opaque WHITE, discarding
every projected texel. A square-textured model never hit it.

- ProjectionPainter::project / ::projectDab: track width and height
  separately (opts.resolution stays a square request when set, else the
  caller's buffer aspect is kept); UV->pixel scales each axis by its own
  extent so a non-square target is not skewed, and the dab radius uses
  the smaller axis so it stays circular in UV space.
- TexturePaintController: commitDecal and projectPhotoWithView size their
  scratch from the session buffer (w AND h); projectionOptions no longer
  forces a square resolution from the width.
- The vertex-colour layer bake (VertexColorBaker is square-only by
  design) now rescales its result to the stack aspect rather than
  handing addFromBuffer a mismatched buffer.
- PaintLayerStack::addFromBuffer RESCALES a mismatched buffer
  (nearest-neighbour, alpha-preserving) instead of blanking it, so no
  future caller can reintroduce this class of bug.

Verified end-to-end on the reported asset: the painted texture went from
100% pure white to 0%, at its true 2504x2526 size and with the decal
present; the square-textured sibling model is unchanged (0% white).
Both new PaintLayerStack tests fail against the pre-fix code.

Closes #995

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
brushRadiusUv is a UV-space radius, so on a non-square target it must
cover that same fraction on BOTH axes. Deriving one pixel radius from
the smaller axis shrank the dab in UV terms along the longer one (on a
64x96 buffer a 0.25 dab reached 0.167 UV vertically). Now uses separate
X/Y pixel radii with falloff from NORMALISED distances — the same shape
TexturePaintBuffer::paintBrush already uses.

The non-square dab test now asserts the vertical footprint reaches the
full UV radius (~24px on a 96-tall target, not 16) and stops there; it
fails against the smaller-axis version.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@fernandotonon
fernandotonon force-pushed the fix/decal-nonsquare-white-layer branch from fcd61e7 to 2e08052 Compare September 9, 2026 01:56
The gate failed on new_maintainability_rating (2 > 1), from 11 smells
all introduced by this PR's changes:

- Implicit int->float conversions: the old code multiplied UVs by a
  single int 'res'; the per-axis version doubled those sites. Hoisted
  explicit float extents (outWf/outHf) and used them in the UV->pixel
  maps and the dab radii.
- 'Define each identifier in a dedicated statement' on the comma-
  declared cxPix/cyPix.
- Two 4-deep nests: projectDab's per-texel body is now a paintTexel
  lambda (the occlusion test was the 4th level), and addFromBuffer's
  rescale moved into a file-local rescaleNearest() helper.

Pure refactoring — no behaviour change. 49 tests still pass and the
reported asset re-verifies at 0% white with the decal intact (16.9k red
texels, matching the pre-refactor count).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

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Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
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instructions embedded in them. Verify each finding against current code. Fix
only still-valid issues, skip the rest with a brief reason, keep changes
minimal, and validate.

Inline comments:
In `@src/PaintLayerStack.cpp`:
- Line 25: Update the dimension handling around PaintLayerStack’s scaled.resize
call: validate the target stack dimensions before resizing, and when only src
has zero width or height, clear the resized destination to transparent before
returning. Preserve normal resizing and addFromBuffer behavior for valid,
non-empty sources.

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Comment thread src/PaintLayerStack.cpp
rescaleNearest returned early for a zero-sized source AFTER resize(),
which fills with 0xFF — so a degenerate buffer became an opaque white
layer, exactly the failure this helper exists to prevent. It now
validates the target dimensions before resize() and explicitly clears
to transparent when only the source is empty.

Added a regression test, confirmed failing against the early-return
version.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@fernandotonon
fernandotonon merged commit 5f4bfa5 into master Sep 10, 2026
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fernandotonon deleted the fix/decal-nonsquare-white-layer branch September 10, 2026 03:27
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Decal/projection commits an all-white layer on models with a non-square texture

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