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Free Game Dev Assets

A curated public catalog of free and commercially usable assets, libraries, and tools for game development and related interactive work.

This repository indexes and documents sources. It does not rehost third-party binary packs. Every entry points to the original publisher so licenses stay authoritative at the source.


Contents


Website

https://tmhsdigital.github.io/Free-Game-Dev-Assets/

The site is generated from catalog frontmatter on every push (GitHub Actions → Pages). Add or edit one file under catalog/<category>/<id>.md and the browse UI, filters, and counts update automatically.

Local preview:

node site/build.mjs
npx --yes serve site/dist

Browse the catalog

Category Focus Index
3D Models, scans, PBR textures & materials catalog/3d/
Environment HDRI, terrain DEMs, geodata catalog/environment/
2D Sprites, UI/HUD, icons, palettes catalog/2d/
Characters Generators & modular humanoids catalog/characters/
Audio SFX, music, foley, impulse responses catalog/audio/
Animation MoCap databases & character clips catalog/animation/
Shaders & VFX Shaders, particle/FX resources catalog/shaders-vfx/
Fonts OFL and commercial-ok typefaces catalog/fonts/
Tools Editors, pipeline, TTS, Godot add-ons catalog/tools/

Master index: catalog/README.md


Quick start

  1. Use the website or open a category folder (or the master index).
  2. Prefer entries with status: active and commercial: true.
  3. Follow the source URL and re-check the live license before shipping.
  4. Keep attribution / notices files for anything that isn’t CC0.

If you’re prototyping under a tight deadline, start with the safe starting points.


How entries work

Each source is one markdown file with YAML frontmatter plus short notes. Add new ones from catalog/TEMPLATE.md.

Field Meaning
license Short license name as stated by the source (CC0, CC-BY-3.0, SIL OFL, custom, varies)
commercial true / false / unknown / varies. varies means per-file review; the site filter still shows these with a per-file review badge
attribution_required Whether credits are mandatory
formats Common download / interchange formats
verified Date of the last license spot-check (YYYY-MM-DD)
status See legend below
grid_dimensions / camera_perspective / hardware_tags Optional — 2D tile size, projection (isometric_3_4, top_down, side_scroller, 2d_flat), input-device coverage
attribution_string Optional copy-paste credit when attribution_required
publisher Optional rights-holding publisher when that publisher has more than one entry. Not a generic host.

Status legend

Status Meaning
active License spot-checked; suitable to evaluate for production use
needs-review Useful discovery — verify the live page before shipping
deprecated Kept for history; prefer alternatives

Aggregators (OpenGameArt, itch collections, Poly Pizza, font indexes) are usually license: varies and commercial: varies. Treat each pack or file as its own review. The site Commercial OK filter still lists them, labeled per-file review.


Safe starting points

High-signal CC0 / clearly permissive sources that cover most early production needs:

Need Source Entry
Modular low-poly 3D / UI Kenney catalog/3d/kenney.md
Rigged low-poly characters Quaternius catalog/3d/quaternius.md
Atlas-optimized kits KayKit catalog/3d/kaykit.md
Seamless PBR materials ambientCG catalog/3d/ambientcg.md
HDRIs / calibrated env Poly Haven catalog/environment/poly-haven.md
Extra PBR + SBSAR TextureCan catalog/3d/texturecan.md
UI icons (brand-free) Lucide catalog/2d/lucide-icons.md
Hand-drawn 2D vectors Glitch archive catalog/2d/glitch-archive.md
Input prompt icons Kenney Input Prompts catalog/2d/kenney-input-prompts.md
Pro SFX dumps Sonniss #GameAudioGDC catalog/audio/sonniss-gdc.md
Attribution music Incompetech catalog/audio/incompetech.md
Pixel / terminal font Departure Mono catalog/fonts/departure-mono.md
Localization fonts Noto Sans catalog/fonts/noto-sans.md

Licenses & provenance

Read docs/licenses.md, docs/provenance.md, docs/high-risk.md, docs/fivem.md, docs/ai-assets.md, docs/trust-score.md, and docs/game-vs-video-licensing.md before mixing packs into a commercial build. Research drafts: docs/research-index.md (R01R05). Short version:

  • CC0 — safest default for closed-source games; attribution not required
  • CC-BY — commercial OK; keep credits (BY-3.0 often wants the author named; BY-4.0 is usually satisfied by a credits-screen link)
  • CC-BY-SA — commercial OK with caveats; prefer extractable asset bundles over encrypting SA files into the binary
  • CC-*-ND — generally unusable in games (interactive sync/remix = derivative)
  • SIL OFL — preferred for fonts embedded in games
  • ODbL / OSM — game binary usually OK as a Produced Work; credit OSM; watch redistributed geodata
  • Marketplace “free” (Unity / Fab / Unreal) — often commercial in-engine, no redistribution, sometimes engine-locked
  • Trust the supplier — skip anonymous mega-dumps and known traps (MB-Lab, default Shadertoy, Maps scrapes, GTA/FiveM rips)

Catalog metadata in this repo is CC0. Linked assets remain under their own licenses.

Godot-oriented stack

Research-backed shortlist for Godot 4 projects (Kenney industrial/tech kits, Sonniss/Freesound audio, Phantom Camera, Input Helper, Dialogic, GodotSteam, Mod Loader, etc.):

docs/godot-budget-stack.md


Scope

In scope

  • Free asset libraries, packs, and aggregators with a clear free tier
  • Tools useful for creating or processing game assets
  • Sources usable in commercial games when terms allow

Out of scope

  • Rehosting or mirroring third-party ZIP / model / audio dumps
  • Paid-only marketplaces with no meaningful free content
  • Guessing licenses — use unknown / needs-review instead

Contributing

PRs welcome for new sources, license corrections, dead links, and clearer notes.

See CONTRIBUTING.md for the entry checklist and verification steps.


Repository layout

.
├── README.md              ← you are here
├── CONTRIBUTING.md        ← how to add / verify entries
├── LICENSE                ← CC0 for catalog metadata & docs
├── docs/
│   ├── licenses.md / provenance.md / high-risk.md / fivem.md / ai-assets.md
│   ├── trust-score.md / research-index.md / godot-budget-stack.md
│   ├── game-vs-video-licensing.md
├── RESEARCH/README.md     ← research archive index (drafts gitignored)
├── site/                  ← GitHub Pages source (build scans catalog/)
│   ├── build.mjs / config.json / public/
└── catalog/
    ├── TEMPLATE.md
    ├── 3d/ environment/ 2d/ characters/
    ├── audio/ animation/ shaders-vfx/ fonts/ tools/
    └── README.md

License

Catalog metadata and documentation in this repository are dedicated to the public domain under CC0 1.0.

Third-party assets linked from the catalog remain under their original licenses. Always verify terms on the source site before use.

About

Curated catalog of free and commercially usable game assets, libraries, and tools. Links and license metadata only — no rehosted binaries.

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