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41 changes: 41 additions & 0 deletions config/space_onslaught.ini
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[base]
env_name = space_onslaught

[vec]
total_agents = 1024
num_buffers = 2

[policy]
hidden_size = 64
num_layers = 1

[torch]
network = MLP

[env]
frameskip = 4
width = 448
height = 576
alien_width = 24
alien_height = 16
alien_spacing_x = 12
alien_spacing_y = 16
edge_margin = 16
alien_step_x = 8
alien_step_down = 16
base_move_interval = 30
min_move_interval = 3
player_width = 24
player_height = 16
player_speed = 180
player_bullet_speed = 420
alien_bullet_speed = 200
initial_lives = 3
alien_fire_prob = 0.02

[train]
total_timesteps = 50_000_000
gamma = 0.99
learning_rate = 0.015
minibatch_size = 8192
ent_coef = 0.01
65 changes: 65 additions & 0 deletions ocean/space_onslaught/binding.c
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#include "space_onslaught.h"
#define OBS_SIZE SO_OBS_SIZE
#define NUM_ATNS 1
#define ACT_SIZES {SO_NUM_ACTIONS}
#define OBS_TENSOR_T FloatTensor

#define Env SpaceOnslaught
#include "vecenv.h"

void my_init(Env* env, Dict* kwargs) {
env->num_agents = 1;
env->frameskip = dict_get(kwargs, "frameskip")->value;
env->width = dict_get(kwargs, "width")->value;
env->height = dict_get(kwargs, "height")->value;
env->alien_width = dict_get(kwargs, "alien_width")->value;
env->alien_height = dict_get(kwargs, "alien_height")->value;
env->alien_spacing_x = dict_get(kwargs, "alien_spacing_x")->value;
env->alien_spacing_y = dict_get(kwargs, "alien_spacing_y")->value;
env->edge_margin = dict_get(kwargs, "edge_margin")->value;
env->alien_step_x = dict_get(kwargs, "alien_step_x")->value;
env->alien_step_down = dict_get(kwargs, "alien_step_down")->value;
env->base_move_interval = dict_get(kwargs, "base_move_interval")->value;
env->min_move_interval = dict_get(kwargs, "min_move_interval")->value;
env->player_width = dict_get(kwargs, "player_width")->value;
env->player_height = dict_get(kwargs, "player_height")->value;
env->player_speed = dict_get(kwargs, "player_speed")->value;
env->player_bullet_speed = dict_get(kwargs, "player_bullet_speed")->value;
env->alien_bullet_speed = dict_get(kwargs, "alien_bullet_speed")->value;
env->initial_lives = dict_get(kwargs, "initial_lives")->value;
env->alien_fire_prob = dict_get(kwargs, "alien_fire_prob")->value;
if (env->frameskip < 1) {
env->frameskip = 1;
}
if (env->initial_lives < 1) {
env->initial_lives = 1;
}
if (env->width < 1) {
env->width = 1;
}
if (env->height < 1) {
env->height = 1;
}
if (env->min_move_interval < 1) {
env->min_move_interval = 1;
}
if (env->base_move_interval < 1) {
env->base_move_interval = 1;
}
if (env->alien_step_x < 1) {
env->alien_step_x = 1;
}
if (env->alien_fire_prob < 0.0f) {
env->alien_fire_prob = 0.0f;
}
if (env->alien_fire_prob > 1.0f) {
env->alien_fire_prob = 1.0f;
}
}

void my_log(Log* log, Dict* out) {
dict_set(out, "perf", log->perf);
dict_set(out, "score", log->score);
dict_set(out, "episode_return", log->episode_return);
dict_set(out, "episode_length", log->episode_length);
}
65 changes: 65 additions & 0 deletions ocean/space_onslaught/space_onslaught.c
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#include "space_onslaught.h"

int main(void) {
float observations[SO_OBS_SIZE] = {0};
float actions[1] = {0};
float rewards[1] = {0};
float terminals[1] = {0};

SpaceOnslaught env = {
.observations = observations,
.actions = actions,
.rewards = rewards,
.terminals = terminals,
.num_agents = 1,
.rng = 1,
.width = 448,
.height = 576,
.frameskip = 1,
.alien_width = 24,
.alien_height = 16,
.alien_spacing_x = 12,
.alien_spacing_y = 16,
.edge_margin = 16,
.alien_step_x = 8,
.alien_step_down = 16,
.base_move_interval = 30,
.min_move_interval = 3,
.player_width = 24,
.player_height = 16,
.player_speed = 180,
.player_bullet_speed = 420,
.alien_bullet_speed = 200,
.initial_lives = 3,
.alien_fire_prob = 0.02f,
};

c_reset(&env);
c_render(&env);
while (!WindowShouldClose()) {
int left = IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A);
int right = IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D);
int fire = IsKeyDown(KEY_SPACE);
if (left && right) {
left = 0;
right = 0;
}
if (left && fire) {
actions[0] = ACTION_LEFT_FIRE;
} else if (right && fire) {
actions[0] = ACTION_RIGHT_FIRE;
} else if (left) {
actions[0] = ACTION_LEFT;
} else if (right) {
actions[0] = ACTION_RIGHT;
} else if (fire) {
actions[0] = ACTION_FIRE;
} else {
actions[0] = ACTION_NOOP;
}
c_step(&env);
c_render(&env);
}
c_close(&env);
return 0;
}
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