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[Suggestion] Options to Hide If Too Far #139

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@LilyKensa

I noticed that there's a HideIfViewObstructed option, but I guess that requires some tracing algorithm, so it'd be slow (well there're 3 lines of comments # MIGHT BE RESOURCE INTENSIVE lol)

Can we have an option to just hide when it's too far, with the distance customizable for each player through commands?

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