Skip to content

Features: Network Blocks #6

Description

@dmf444

Basically, this is a list of random ideas for the network, once implemented. Some may be made, some may not, it's by no way a confirmed list yet.

  • Power Acceptor - basically, provide power to network from one block
  • Ammo Distributor - provide ammo to different bases on the network
  • Friend Modifier - Add and Modify friends via this block. Updates across the entire network
  • Watchpoint - Camera-like viewpoint. Able to remotely view a small area, must have power and be network connected
  • Subnet Controller - basically, allows for multiple subnets, allowing for all turrets to be controlled, but only certain ones to change
  • Turret Control Point - Remotely connect to a turret base and have full control over it. (not including power or ammo)
  • Remote Turret Base - Basically, connects to a turret base via the network, and syncs everything. This allows for one turret to specifically be controlled over the network
  • Sensor Activator - Given a specific target walks within a sensor's monitored area, the sensor will activate any disabled turrets on the given network, until the threat is eliminated
  • Network Virus - If placed on a network that is not owned by placer, it attempts to overwrite the owner on all turrets on the given network (or subnetwork)
  • Network Defender - Stops a virus from running, or warns player their network is being hacked

And if you want to get really crazy:

  • Wireless Network Adaptor - One block, links the base to a magical network, no cables, only magix

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions